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GTX 660ti
08-17-2012, 12:07 PM,
#11
RE: GTX 660ti
whats strange is the differences in benchmarks from the various reviews.

for instance anadtech reports for BF3, 1920 on ultra with msaa, 53 fps buts says its unplayable because the minimums are in the 20's. while toms reports about 50 fps with 42 fps as the minimum with the same ultra preset at basically the same resolution.
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08-17-2012, 12:19 PM,
#12
RE: GTX 660ti
Newegg also has a video out comparing their own benchmarks of 5 different reference models.
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08-17-2012, 01:44 PM,
#13
RE: GTX 660ti
(08-17-2012, 12:07 PM)PwnBroker Wrote: whats strange is the differences in benchmarks from the various reviews.

for instance anadtech reports for BF3, 1920 on ultra with msaa, 53 fps buts says its unplayable because the minimums are in the 20's. while toms reports about 50 fps with 42 fps as the minimum with the same ultra preset at basically the same resolution.

Keep in mind that different reviewers have different system configurations Wink
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08-17-2012, 02:36 PM,
#14
RE: GTX 660ti
(08-17-2012, 01:44 PM)MathieuB Wrote:
(08-17-2012, 12:07 PM)PwnBroker Wrote: whats strange is the differences in benchmarks from the various reviews.

for instance anadtech reports for BF3, 1920 on ultra with msaa, 53 fps buts says its unplayable because the minimums are in the 20's. while toms reports about 50 fps with 42 fps as the minimum with the same ultra preset at basically the same resolution.

Keep in mind that different reviewers have different system configurations Wink

i thought the same thing, but they used almost identical bench systems, with the exception of the MB. probably due to the sample cards from the vendors, just wish i knew which vendor gave to 20 frame minimum in BF3 ultra that anand tested.
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08-17-2012, 03:52 PM,
#15
RE: GTX 660ti
AnandTech tested it at 1920 x 1200, while TH tested it at 1920 x 1080. Might not seem like a big difference, but we're talking about 2.30 millions pixels vs 2.07 millions pixels or roughly a 10% difference.

Also, AnandTech used 4x MSAA while TH used 16x AF 4 x AA, or in other words, completely different settings.

Those two points alone explain the difference in results.
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08-17-2012, 06:29 PM,
#16
RE: GTX 660ti
I don't understand why AndandTech only tests with 1920x1200 and not 1920x1080. 1080 must be more popular than 1200 right? And it doesn't help us with 1080 since you clearly demonstrate that there is quite a difference between 1200 and 1080.
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08-17-2012, 08:54 PM,
#17
RE: GTX 660ti
Most likely because the reviewer has a 1920 x 1200 monitor. 1920 x 1200 monitors used to be more common and are preferred by enthusiasts/pros due to the additional vertical pixels, which cuts down how much scrolling you need to do.
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08-18-2012, 10:03 AM,
#18
RE: GTX 660ti
I just ordered the MSI Power Edition card for the awesome overvolting feature!Smile
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08-20-2012, 11:46 AM,
#19
RE: GTX 660ti
yes my bad, MSAA was enabled on the anad review, thanks for pointing that out. the last couple of reviews for toms was done by chris but not this one in particular. chris usually adds 4aa then plus MSAA in the same chart. MSAA in BF3 takes its toll on gpu's, particularly single card solutions. in this toms review only the auto presets were used. i just overlooked that.

as far as the difference in resolution, ive always considered 1920x1200 to be about the same as hd 1080p. you might get a little difference but not that much to worry about as seen in this side by side comp:

http://www.techspot.com/review/458-battl...page5.html

http://www.tomshardware.com/reviews/batt...063-3.html

it looks like a great go between card for mainstream build outpricing AMD's options.
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